Crack for Me

About Us

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We will make you crack the various IT or other software problems to boost your success and it will be efficient and effective for your company performance.

We can offer you various tasks to help you excel in the business, our services include Web design

and developing, content creation, ecommerce optimization, digital branding, logo design and full services of digital marketing etc.

We also ensure the safety of your work and network keeping track of everything and securing it through various softwares.

Service
We Offer

In this fast pacing world, it has become essential to put in extra effort to catch up the pace. Installing and incorporating software and various digital help from our experts can help you stay stable, strong and up to date. 

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Our Team

  • We offer you with a developed or customized software to help you organize and manage your business efficiently. 
  • Our services include the making, installation and incorporation of a software. 
  • We also provide teaching help for the initial users of the software. 

Latest News

How to choose a license for your projects

Introduction
Developers often ask us which license we recommend for their projects. We have already published texts on this topic, but the information is scattered among essays, frequently asked questions and comments on licenses. This article collects all that information in a single text for the purpose of making it easier to consult.

These tips are for projects designed to carry out practical tasks, such as programs and documentation. Artistic works and works that express a subjective point of view constitute a separate issue; the GNU Project does not place any particular release conditions other than making their execution possible without the use of non-free software (in particular, without DRM). However, you may decide to follow these tips for artistic products that are accompanied by a program.

These tips apply to the case in which you have to choose a license for a project you created, both a modification to an existing project and an original project. They do not address the problem of combining existing and released material under different licenses. If you are looking for information to do so, please check out our frequently asked questions about LPG.

Once you have finished reading our recommendations, if you need further help you can write (in English if possible) to licensing@gnu.org. It may take weeks for the licensing team to respond; if you do not receive a reply within a month, always send a reminder to the same address.

Contribute to an existing project
When contributing to an existing project, it is recommended that you release your modified versions under the same license as the original project. It is good to cooperate with the project maintainers, and releasing changes under another license often makes cooperation very difficult. You should only do this in those special cases where it is highly justifiable.

One case where using a different license is justifiable is when substantial changes are made to a project released under a non-copyleft license. If the version you created is significantly more useful than the original, it is understandable to release it under a copyleft license, for the same reasons we recommend copyleft. If you find yourself in this situation, we recommend that you follow the recommendations below to apply a license to a new project.

If you choose to release your changes under a license other than the original, you must be sure that the original license allows the use of the material under the license of your choice. In the name of honesty, explicitly mark which parts of your project have been released under what license.

For most programs, we recommend using the latest version of the GNU General Public License (GPL) for your projects. It is a strong copyleft license that includes numerous safeguards for user freedoms, appropriate for all types of software. We recommend that you give permission to use future versions too, that is, in other words, to indicate that your program is covered by GPL version 3 or later.

Additional tips are available on how to release a GNU GPL licensed program.

Here are some exceptions, cases in which it is better to use other licenses instead of the GNU GPL.

Small programs
Using copyleft for a small program isn’t always the best choice. We put 300 lines of code as a limit: when a program is shorter, the benefits offered by copyleft become too small to justify the inconvenience of making sure that the software is always distributed with a copy of the license.

For those programs, we recommend the Apache 2.0 License, a non-copyleft license that has the benefit of preventing contributors and distributors from filing complaints for infringing patents. This does not make software immune to patent threats (a license does not have this power), but prevents those who hold patents from creating “baits” which consist in releasing the software under free terms on condition of accepting non-free terms in the license of the patent.

Of the permissive licenses, Apache 2.0 is the best; if you have decided for any reason to use a permissive license, this is the one we recommend using.

Practical tips for training in the use of software in the company

As of today, knowing how to send e-mails and surfing the net is no longer sufficient: an adequate knowledge of writing and calculation software, as well as of the applications specific to certain company roles such as for example the staff responsible for preparing salaries , graphic designers, is increasingly required designers, architects. In fact, the requirements related to IT knowledge have dramatically increased in all types of organizations as well as investments in training in this field by companies.

But what are the aspects to consider in planning and implementing a training intervention in the context of the use of applications for companies? Which teaching methodologies are best indicated in order to adequately transfer the expected knowledge?

most effective in terms of approach to teaching, tools and methodologies and design methods of intervention to training the use of software.

The general rules
As regards the general approach to teaching, the participants of a course benefit from modalities that allow both to observe directly someone who operates on the software and to try to interact directly on the application.

The trainer’s task should be to show those present the functionality of the software by acting directly on it and to provide immediate feedback when the controls pass to the participants. It is also a good idea to show as many components of the software as possible, so as not to leave doubts about the general logic of the program.

It is also important, during the meetings, to always keep in mind the organizational objectives that the software can help achieve and ensure that end users are fully aware of it.

What to do?
A good practice should therefore include the preparation of lessons in environments in which each participant has both a clear vision of what is being explained and the possibility of getting to grips with the software: an example could be computer rooms, workshops or interactive video conference sessions . These settings should allow each of the participants access to the software, therefore each participant should be assigned a computer on which the program is installed.

The lessons should include an initial part of a complete and exhaustive explanation of both the reasons why the software was implemented and its main functions that can make an improvement in company performance, and the logic underlying the individual components of the software. The latter should be reviewed and explained one by one, to ensure that the program is learned in a coherent way in all its parts. A practical demonstration should follow, in which the trainer, explaining the individual steps, carries out the relative procedures. All pupils must be able to see what the trainer is doing, including on-screen cursor movements, and note the consequences of each “click”. The second part must consist of tutorials in which users try to replicate the steps previously shown. In this part, the trainer provides comments and indications in the form of feedback, correcting any errors.

Contact Us

To get all the information regarding our services, connect with us through our email or by leaving a message on our website.

Address: 47 Revolutionary Rd, Ossining, NY, 10562.

Contact: (203) 775-4857